Typical Three Dee Editor
The typical 3d editors share much in common.
The basic units of a 3d editor are:
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A ThreeDeeGraphics display (usually OpenGl, sometimes DirectDraw)
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A database of materials, models, and textures
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A set of scenes, where each scene contains a set of elements, which stores the material,model,texture, and transforms
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A GUI with element selection/modification
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A file format for the 3d documents
Additional units may be:
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Importing/Exporting of 3rd party formats, i.e. ModelLoading
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Various rendering modes - point,wireframe,flat,shaded,textured
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Clipboard with cut/copy/paste
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Select All/Invert/None
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Right button usually activates a context menu
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UnitTests for the display - HowToUnitTestOpenGlCalls
Standard tools usually include:
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Select and Rectangle select
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Transform/Rotate/Scale, and may include mirror/bend/twist/shear
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Paint
Element selection must be consistent:
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Left button usually selects an element
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Shift+Left = Add to selection
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Ctrl+Left - Remove from selection
Solved:
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Selection occurs on b1(down) as the choice between selecting and showing the relevant context menu would occur then
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If selection happens over a currently selected element - what is the behaviour? Simply select the new element
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If selection happens over multiple currently selected element - what is the behaviour? Select the singular
Unresolved:
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If the context menu activates differently when over an element, should the selection change? (I don't think so. . . )
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Should the selection be emptied if b1_down happens when not over an element? (have to see what others do. . . )
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Yes - Clears selection
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No - Retains selection, more user-friendly, allows better use of toolbars
. . . page is still in progress -- LayneThomas