Development Process Model:
In large scale projects, the DivideAndConquer principle is applied before attempting to prototype, if possible. The objective is to produce a comfortable chunk that is practical to prototype. The process is recursive until this comfort objective is felt for each subcomponent.
In VeryLargeScale systems, the need to prototype a MetaModel may be present. Complexity of inter-relationships of components may present a significant case. Here, a MetaModel realized by a collection of TestStubs that simulate portions of the ExternalBehavior as presented to the interface (such as message timings) may be desirable. For example, a function that draws a complex shape or queries a complex database may return a message when completed. The granular level is only interested in the completion message. Putting in a test stub with a simple pseudo-random number generator to produce reasonable reply timing may be sufficient to test functionality of the MetaModel as realized in code.